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zumerlab/snapdom · source

Snapshot 0 · 2026-11-04T12:47:27Z · JavaScript · MIT

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GitHub description at capture

High-performance engine for capturing, modifying, and converting DOM elements into any format.

README at capture

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<p align="center">English | <a href="README_CN.md">简体中文</a></p>

# SnapDOM

SnapDOM is a high-performance DOM engine that captures a rendered element in the browser and exports it as PNG, SVG or canvas. Plugins turn the same capture into self-contained HTML, PDF, editable vectors, GIF, video or context for agents. Everything runs in the page, with no core dependencies.

[Documentation and demos](https://snapdom.dev/) · [Technical features](FEATURES.md) · [Official plugins](packages/plugins/README.md) · [简体中文](README_CN.md)

## Why SnapDOM

- **Speed.** [Run the live benchmark](https://snapdom.dev/compare/live/) in your browser: first and repeat captures against html2canvas and the other libraries, sorted by measured time. Unchanged elements reuse their last capture.
- **Fidelity.** The output matches what the browser painted. Every release runs a pixel suite of real demo pages before it ships.
- **Flexibility.** Capture once, export many formats. Official plugins add outputs, and the same [plugin hooks](PLUGIN_SPEC.md) let you write your own.
- **Maintenance.** About one release a week over the past year, MIT licensed, with a public [changelog](CHANGELOG.md).

## Quick start

```sh
npm i @zumer/snapdom
```

```js
import { snapdom } from '@zumer/snapdom';

const card = document.querySelector('#card');
const image = await snapdom.toPng(card);
document.body.appendChild(image);
```

Capture once when you need several outputs:

```js
const result = await snapdom(card);

const image = await result.toPng();
const canvas = await result.toCanvas();
const blob = await result.toBlob({ format: 'png' });
await result.download({ format: 'jpg', filename: 'card' });
```

The result keeps that capture even if the source element later changes. Call `snapdom(card)` again to capture its new state.

## What you can build

| Use | Output | Provided by |
| --- | --- | --- |
| Share a card, chart, invoice or dashboard | SVG, PNG, JPG, WebP, canvas or Blob | Core |
| Reuse a capture in a texture, overlay or transition | Canvas plus capture geometry | Core |
| Save a page fragment for later display | HTML with captured styles and fonts | [`html-export`](packages/plugins/README.md#html-export) plugin |
| Give an agent or a log a view of page content | Text/JSON context, or an image with an element map | [`context-export`](packages/plugins/README.md#context-export) / [`agent-map`](packages/plugins/README.md#agent-map) plugins |
| Download a document or record changing content | Searchable, paginated PDF, animated GIF or browser-encoded video | [`pdf`](packages/plugins/pdf/README.md) / [`gif-export`](packages/plugins/README.md#gif-export) / [`video-export`](packages/plugins/README.md#video-export) plugins |
| Export editable artwork or paste into Figma | Native SVG shapes and text, or a Figma clipboard payload | [`vector`](packages/plugins/vector/README.md) plugin |

Image, HTML and context exports use the captured state. GIF and video plugins record the live element over time.

## Installation

Install the core and, when you need them, the official plugins:

```sh
npm i @zumer/snapdom@latest @zumer/snapdom-plugins@latest
```

Plugins 4.x require SnapDOM 3.3.0 or newer within 3.x. They include the PDF and Vector exporters, MIT licensed like the core. Their sources live in `packages/plugins/`.

Or load it in a browser:

```html
<script src="https://unpkg.com/@zumer/snapdom@latest/dist/snapdom.js"></script>
<script>
  snapdom.toPng(document.querySelector('#card')).then(image => {
    document.body.appendChild(image);
  });
</script>
```

As an ES module from a CDN:

```js
import { snapdom } from 'https://esm.sh/@zumer/snapdom@latest';
import { htmlExport } from 'https://esm.sh/@zumer/snapdom-plugins@latest/html-export';
```

`https://unpkg.com/@zumer/snapdom@latest/dist/snapdom.mjs` serves the same module. These examples load the latest published core and plugins.

### Build outputs

| File | Use |
| --- | --- |
| `dist/snapdom.mjs` | ES module for imports and bundlers |
| `dist/snapdom.js` | Script tag exposing `window.snapdom` |
| `types/snapdom.d.ts` | TypeScript declarations |

There is no CommonJS build. `@zumer/snapdom/plugins` and the package root share the same runtime and plugin registry.

## Usage

### Choose an output

| Result method | Returns |
| --- | --- |
| `toPng()`, `toJpg()`, `toWebp()` | An `HTMLImageElement` |
| `toSvg()` | An SVG-backed `HTMLImageElement` |
| `toCanvas()` | An `HTMLCanvasElement` |
| `toBlob()` | An SVG `Blob` unless a format was explicitly set on the capture or export |
| `toRaw()` / `url` | The capture's SVG data URL |
| `download()` | Downloads the chosen format |
| `to(name, options?)` | Runs a core or plugin exporter by name |

One-step shortcuts such as `snapdom.toPng(element, options)` capture and export in one call. Results also have `toJpeg()` as an alias for `toJpg()`. `toImg()` remains available; prefer `toSvg()` for an SVG image.

### Set size and exclude content

```js
const result = await snapdom(card, {
  width: 800,
  dpr: 1,
  backgroundColor: '#ffffff',
  exclude: '.capture-ignore',
  excludeMode: 'remove'
});
```

`width` and `height` define output size. If only one is set, the aspect ratio is preserved. `scale` applies when neither is set, and `dpr` multiplies the pixel dimensions. `download()` always uses DPR 1, so the file matches the element's CSS size; pass `scale: devicePixelRatio` for a file as sharp as the screen.

| Common option | Default | Purpose |
| --- | --- | --- |
| `scale` / `dpr` | `1` / device pixel ratio | Output resolution |
| `width` / `height` | Unset | Output dimensions |
| `embedFonts` | `'auto'` | Embed the web fonts the capture uses |
| `backgroundColor` | Transparent; white for JPG/WebP | Output background |
| `exclude` | None | Selectors or predicates; `true` means exclude |
| `excludeMode` | `'hide'` | Keep an invisible spacer, or use `'remove'` |
| `filter` | None | Predicate; `true` keeps a node and `false` filters it out |
| `filterMode` | `'hide'` | Independent layout mode for nodes rejected by `filter` |
| `clip` | Unset | Capture the viewport or a page-coordinate rectangle |
| `captureSelection` | `false` | Include the user's text selection |
| `canvas` | Unset | Reuse an existing canvas |
| `invalidate` | `false` | Refresh after changes such as programmatic CSSOM edits |
| `fast` | `true` | `false` keeps the page responsive during long captures |
| `debug` | `false` | Log fallbacks and errors to the console; without it SnapDOM stays quiet and `result.warnings` reports them |

[All options](https://snapdom.dev/docs/options/) include shadows, transforms, fonts, CORS, fallbacks and layout reconciliation.

### Export a long page

With the default SVG engine, PNG and JPEG file exports automatically handle captures beyond the browser's canvas limits. Capture once, then download one full-resolution file or get its Blob:

```js
const capture = await snapdom(article);
await capture.download({ format: 'png', scale: 2 });
// Or upload/store the file yourself:
const blob = await capture.toBlob({ format: 'png', scale: 2, dpr: 1 });
// JPEG works the same way, up to 65,535px per side:
await capture.download({ format: 'jpg', scale: 2, quality: 0.9 });
```

SnapDOM renders the frozen capture in windows and encodes them into one PNG or JPEG. It preserves the requested dimensions, including shadows and padding, without allocating a canvas for the whole image. `download()` always uses DPR 1; `toBlob()` uses the capture's DPR unless you override it. Ordinary-sized exports use the native encoder.

PNG requires `CompressionStream`; older browsers keep the existing downscale and warning, as does a JPEG past 65,535px per side, the format's limit. WebP cannot go past 16,383px per side. Very large files still take time and memory to encode, and the application opening them has its own image limits.

### Export a long page in pieces

`toCanvas()`, `toPng()`, `toJpg()` and WebP exports still use a single canvas and scale down past SnapDOM's size guards (16,384px per side in Safari, 32,767px in Chrome/Firefox, plus an area limit). When you need separate canvases, use `crop`:

```js
const capture = await snapdom(article);
const { contentX, contentY, w0, h0 } = capture.meta;
const pieceHeight = 4000; // CSS px

for (let y = 0; y < h0; y += pieceHeight) {
  const canvas = await capture.toCanvas({
    scale: 2,
    dpr: 1,
    crop: { x: contentX, y: contentY + y, width: w0, height: Math.min(pieceHeight, h0 - y) }
  });
  // save or upload this piece, then move on
}
```

`crop` is a rectangle, not a switch. It is in the coordinates of `capture.meta`, and each call returns one canvas. The capture runs once; only the rasterization repeats. Keep `pieceHeight × scale × dpr` under the limit, and set `dpr` yourself, since it defaults to the device pixel ratio. [How tiling works](https://snapdom.dev/blog/huge-page-mosaic/).

### Export HTML or structured context

```js
import { htmlExport, contextExport } from '@zumer/snapdom-plugins';

const result = await snapdom(card, {
  plugins: [htmlExport(), contextExport({ format: 'json' })]
});

const html = await result.toHtml();
const context = await result.toContext();
```

The same plugin system supports overlays, redaction and custom exporters. Local plugins override global plugins by name. See the [official plugin reference](packages/plugins/README.md) and [plugin specification](PLUGIN_SPEC.md).

### Export PDF and editable vectors

PDF returns a `Blob` with searchable, selectable text, links, pagination and optional form fields. Vector returns an SVG string without `<foreignObject>`, preserving supported shapes and editable text.

```js
import { snapdom } from '@zumer/snapdom';
import { pdf } from '@zumer/snapdom-plugins/pdf';
import { vector } from '@zumer/snapdom-plugins/vector';

const documentCapture = await snapdom(element, { plugins: [pdf()] });
const blob = await documentCapture.toPdf({ page: 'a4', margin: 36 });

const artwork = await snapdom(element, { plugins: [vector()] });
const svg = await artwork.toVector();
copyButton.addEventListener('click', () => artwork.toFigma());
```

Pass PDF capture settings to `pdf()` and paper, margin and download settings to `toPdf()`. `toFigma()` returns `Promise<void>` and needs the async clipboard API on HTTPS or localhost, called from a user action. Vector requires a connected source element; unsupported paint is diagnosed by the engine. See the [PDF reference](packages/plugins/pdf/REFERENCE.md) and [Vector contract](packages/plugins/vector/CONTRACT.md).

### Capture HTML strings

```js
const result = await snapdom.fromString('<article>Hello</article>');
const image = await result.toPng();
```

Sanitize untrusted HTML first, with DOMPurify or equivalent. The string is parsed and activated like markup you wrote yourself: inline handlers such as `<img onerror>` run in the caller's origin, and can keep running after the mount is removed. `fromString()` mounts the markup offscreen and removes it after capture.

### Feed a WebGL texture

```js
const canvas = document.createElement('canvas');
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;

async function refresh(element) {
  await snapdom.toCanvas(element, { canvas, scale: 1, dpr: 1 });
  texture.needsUpdate = true;
}
```

`result.meta` contains the capture geometry needed to place an exported image over the source interface. The [labs](https://snapdom.dev/showcase/#labs) show textures, mirrors and transitions.

## Limitations

- SnapDOM needs a browser DOM. A server-side Node.js process needs a browser environment to run it.
- Cross-origin images, fonts and stylesheets need readable resources or an appropriate proxy. `crossorigin` does not grant access unless the server also allows it. Cross-origin iframes use placeholders.
- SVG output includes HTML inside `<foreignObject>`. It is suitable for browsers; support varies in other SVG viewers and document tools.
- Output depends on browser rendering and image limits; for tall PNG files see [Export a long page](#export-a-long-page). Safari may fall back to PNG when WebP encoding is unavailable.
- Canvas, video and other changing surfaces are captured fresh. JavaScript CSSOM edits are not observable automatically; use `invalidate: true` after them.
- Core captures visible input values. Semantic plugins redact sensitive field values in their text/map output, but their attached image needs `redactInputs` or `exclude` if you want those pixels hidden too.

[Technical features and browser behavior](FEATURES.md) covers the details.

## What's new in v3

- Eligible unchanged captures reuse the first result. Safe local changes rebuild only affected subtrees; other changes use a full capture.
- Web fonts embed automatically when used. System-font captures skip that work.
- The style pass avoids redundant reads, and per-capture state is isolated for concurrent captures.
- Safari image decoding and drawing retain their browser-specific handling.
- `snapdom.preCapture()` can prepare captures on user intent. It learns a control when a capture starts during its press/click event, then prepares that capture on later hover or focus.

```js
snapdom.preCapture();
button.onclick = () => snapdom.toPng(card);
```

Image compression and resource caching remain automatic. They do not make rasterization or image encoding free. See [performance measurements](BENCHMARKS.md) and the [cache guide](https://snapdom.dev/docs/cache/).

SnapDOM has two rendering engines: **SVG**, the default, and **html-in-canvas**, which paints the same captured clone through the browser's native canvas API. Select the second with `engine: 'html-in-canvas'`.

The second engine ships in the default build and runs where the browser has the API: Chrome 157 and newer, without a flag. Firefox and Safari have no implementation, so there, and on any capture it cannot paint, SnapDOM runs the SVG engine on the same clone and you get the same result object. Captures of `body` or `html`, transformed or zoomed roots, `clip`, `width`/`height` and `outerShadows` use SVG, and so do captures with a plugin that has a `beforeRender` or `afterRender` hook (html-export, pdf, vector, and redact-inputs with `blocks` or `attributes`); every other official plugin runs on the native engine. A successful native capture produces a bitmap, so its URL and `toRaw()` return PNG, not serialized SVG. SVG stays the default because it is faster (the native paint waits for a rendering update, about 35 ms on a small card where SVG takes 3, see [BENCHMARKS.md](BENCHMARKS.md)); pick html-in-canvas when scrollbars, or anything else the SVG image draws differently, have to match the page. Both engines paint the same clone, so `<audio controls>`, `<progress>` and `<meter>` look the same with either one, and not quite like the page. See [ARCHITECTURE.md](ARCHITECTURE.md) and [the guide](https://snapdom.dev/how-to/html-in-canvas/).

## Migrating from v2

The main capture pattern remains `snapdom(element, options)`. This guide compares v3 with **v2.x.x**, whose [source](https://github.com/zumerlab/snapdom/tree/v2) remains available. Review these changes before upgrading:

| In v2 | In v3 | What to change |
| --- | --- | --- |
| Web fonts were opt-in | `embedFonts: 'auto'` | Usually nothing; use `false` only if you want to omit them |
| Raster width/height could be multiplied by `scale` | Width/height win over scale | Pass the final size: `width: 400` instead of `width: 200, scale: 2` |
| `burst` opted into repeat memoization | Eligible captures memoize automatically; `burst` is no longer documented or supported | Remove `burst` (the engine still reads it for internal use, do not rely on it) and use `invalidate: true` for one fresh capture after unobservable changes such as `sheet.insertRule()` |
| `preCache` prepared resources | Removed; `preCapture()` learns capture intent | Remove `preCache`; `preCapture()` is not a drop-in rename |
| `fast: false` cloned through idle callbacks | `fast: false` pauses about every frame, at nearly the same total time | Keep `fast: false` |
| `filter` / `filterMode` and `exclude` / `excludeMode` could be used together | Both controls and their independent modes remain supported; `exclude` also accepts predicates | Keep existing rules and modes; use the additional predicate form only when useful |
| `cache: 'auto'` or `'full'` | Both map to `'soft'` | Usually omit it; `'disabled'` / `false` is for debugging |
| `compress` controlled embedded image downsampling | Image optimization is automatic; `compress` is no longer documented or supported | Remove `compress`; the engine still reads it for internal use, do not rely on it |
| `resolvePicturePlaceholders` / `pictureResolver` configured lazy-image preparation | Responsive/lazy image resolution happens on the clone; these options are no longer documented or supported | Remove the options and handle custom loading/timeouts in your app before capture; the engine still reads `resolvePicturePlaceholders` for internal use, do not rely on it |
| Some visible input values were redacted | Core masks passwords only | Add `redactInputs()` for other fields |
| `afterExport` returns became the next hook's payload, not the caller's result | Returns are ignored; hooks receive the same export payload | Stop chaining through return values; use `defineExports` to produce a different output |
| Plugins v2.x.x exposed `@zumer/snapdom-plugins/html-in-canvas` | That subpath is removed | Use the core option `engine: 'html-in-canvas'`; browsers without the API get SVG |
| TypeScript exported `PluginExportFacade` | The named type is removed; `ctx.exports` still provides core exporters | Infer it in `defineExports`, or use `NonNullable<CaptureContext['exports']>` |

### Use filter and exclude together

`filter` and `exclude` are independent controls, as in v2. `filter(node)` returns true to keep a node and false to filter it out; `filterMode` controls how a filtered node affects layout. `exclude` specifies additional omissions using selectors or predicates; an exclusion predicate returns true to omit the node. `excludeMode` controls those omissions. You can keep both controls and different modes in the same capture:

```js
// Works in v2 and v3: hide private fields, remove the toolbar.
await snapdom(card, {
  filter: node => !node.matches('[data-private]'),
  filterMode: 'hide',
  exclude: ['.toolbar'],
  excludeMode: 'remove'
});
```

`'hide'` keeps an invisible spacer; `'remove'` drops the node and allows reflow. Both omit its content. V3 additionally lets `exclude` mix selectors and predicates, such as `exclude: ['.toolbar', node => node.dataset.export === 'omit']`; any matching rule excludes the node. This is optional and does not replace `filter` or merge the two modes. The separate CSS-effect plugin named `filter` is also available.

Both modes default to `'hide'`. Per node, `data-capture="exclude"` is checked first, then `exclude`, then `filter`. The first omission decides the mode and stops evaluation for that node: if it matches `exclude`, `excludeMode` wins even when `filter` would reject it with a different mode. `filter` uses the v2 truthiness rule: any falsy return filters the node out.

### Prefer selectors to callbacks in polling loops

A function-valued `filter`, `exclude`, `excludeStyleProps` or `fallbackURL` turns off memoization and differential recapture, so a polling loop with a predicate pays a full capture on every tick. When the rule can be written as a selector, pass the selector and keep the reuse.

Captures with function-valued `filter`, `exclude`, `excludeStyleProps` or `fallbackURL` run fresh so applicable callbacks can read current application state on each new capture. They do not reuse an unchanged capture or an earlier callback's style/fallback decision. You do not need `invalidate` just because a callback's closure changed:

```js
let privateMode = false;
const options = {
  exclude: node => privateMode && node.matches('[data-private]'),
  excludeMode: 'remove'
};
const before = await snapdom(card, options);
privateMode = true;
const after = await snapdom(card, options); // evaluates the current policy
```

`before` still contains its original captured state; exporting it again does not apply a new policy. Use a new capture such as `after`. Keep exclusion and style predicates synchronous and boolean-returning. `invalidate: true` remains necessary after unobservable changes such as direct CSSOM edits.

Capture-affecting plugins suspend memoization unless they declare `pure: true`. Declare it only for deterministic hooks; timestamps and callbacks reading external state must run again. See the [v3 plugin contract](PLUGIN_SPEC.md).

## Performance benchmarks

[Recorded measurements](BENCHMARKS.md) separate first captures, repeat captures and image-heavy scenes. The [live comparison](https://snapdom.dev/compare/live/) runs in your browser and identifies the package version it loads.

For a useful comparison, use the same scene, output format, scale and DPR. Compare the images as well as the times.

## Documentation

- [Plugin demos](https://snapdom.dev/showcase/#plugins), [PDF demos](https://snapdom.dev/plugins/pdf/) and [Vector demos](https://snapdom.dev/plugins/vector/)
- [v2 source](https://github.com/zumerlab/snapdom/tree/v2)
- [API](https://snapdom.dev/docs/api/) and [options](https://snapdom.dev/docs/options/)
- [Framework guides](https://snapdom.dev/how-to/#frameworks) and [how-to examples](https://snapdom.dev/how-to/)
- [Official plugins](packages/plugins/README.md), [plugin specification](PLUGIN_SPEC.md) and [contributing plugins](CONTRIBUTING_PLUGINS.md)
- [Architecture](ARCHITECTURE.md) and [technical features](FEATURES.md)

## Development

From this checkout:

```sh
npm install
npx playwright install
npm test            # Chromium; test:firefox, test:webkit, or test:full for all three
```

Every test script runs `npm run check` (lint, types, release checks, bundle) and then the browser suite, visual demos included. Visual baselines live in `__snapshots__/`, which is not committed: on a fresh clone, record them once with `node scripts/vitest.mjs run --browser.headless` before relying on `npm test`. `npm run site` serves the docs with the local build. `npm test` never changes files; use `npm run lint:fix` to apply lint fixes. See [ARCHITECTURE.md](ARCHITECTURE.md) for implementation notes.

## Contributors

<!-- CONTRIBUTORS:START -->
<p>
<a href="https://github.com/tinchox5" title="tinchox5"><img src="https://avatars.githubusercontent.com/u/11557901?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="tinchox5"/></a>
<a href="https://github.com/claude" title="claude"><img src="https://avatars.githubusercontent.com/u/81847?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="claude"/></a>
<a href="https://github.com/pdufour" title="pdufour"><img src="https://avatars.githubusercontent.com/u/1239145?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="pdufour"/></a>
<a href="https://github.com/Pharex38" title="Pharex38"><img src="https://avatars.githubusercontent.com/u/79025093?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="Pharex38"/></a>
<a href="https://github.com/FlavioLimaMindera" title="FlavioLimaMindera"><img src="https://avatars.githubusercontent.com/u/96424442?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="FlavioLimaMindera"/></a>
<a href="https://github.com/Jarvis2018" title="Jarvis2018"><img src="https://avatars.githubusercontent.com/u/36788851?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="Jarvis2018"/></a>
<a href="https://github.com/tarwin" title="tarwin"><img src="https://avatars.githubusercontent.com/u/646149?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="tarwin"/></a>
<a href="https://github.com/Amyuan23" title="Amyuan23"><img src="https://avatars.githubusercontent.com/u/25892910?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="Amyuan23"/></a>
<a href="https://github.com/kohaiy" title="kohaiy"><img src="https://avatars.githubusercontent.com/u/15622127?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="kohaiy"/></a>
<a href="https://github.com/airamhr9" title="airamhr9"><img src="https://avatars.githubusercontent.com/u/57371081?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="airamhr9"/></a>
<a href="https://github.com/jswhisperer" title="jswhisperer"><img src="https://avatars.githubusercontent.com/u/1177690?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="jswhisperer"/></a>
<a href="https://github.com/K1ender" title="K1ender"><img src="https://avatars.githubusercontent.com/u/146767945?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="K1ender"/></a>
<a href="https://github.com/mosuzi" title="mosuzi"><img src="https://avatars.githubusercontent.com/u/43341701?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="mosuzi"/></a>
<a href="https://github.com/ninecc" title="ninecc"><img src="https://avatars.githubusercontent.com/u/18310590?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="ninecc"/></a>
<a href="https://github.com/00200200" title="00200200"><img src="https://avatars.githubusercontent.com/u/83299832?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="00200200"/></a>
<a href="https://github.com/17biubiu" title="17biubiu"><img src="https://avatars.githubusercontent.com/u/13295895?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="17biubiu"/></a>
<a href="https://github.com/av01d" title="av01d"><img src="https://avatars.githubusercontent.com/u/6247646?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="av01d"/></a>
<a href="https://github.com/CHOYSEN" title="CHOYSEN"><img src="https://avatars.githubusercontent.com/u/25995358?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="CHOYSEN"/></a>
<a href="https://github.com/pedrocateexte" title="pedrocateexte"><img src="https://avatars.githubusercontent.com/u/207524750?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="pedrocateexte"/></a>
<a href="https://github.com/domialex" title="domialex"><img src="https://avatars.githubusercontent.com/u/4694217?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="domialex"/></a>
<a href="https://github.com/stypr" title="stypr"><img src="https://avatars.githubusercontent.com/u/6625978?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="stypr"/></a>
<a href="https://github.com/jamalkamaladdin" title="jamalkamaladdin"><img src="https://avatars.githubusercontent.com/u/256541632?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="jamalkamaladdin"/></a>
<a href="https://github.com/MFA-G" title="MFA-G"><img src="https://avatars.githubusercontent.com/u/136257088?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="MFA-G"/></a>
<a href="https://github.com/mon-jai" title="mon-jai"><img src="https://avatars.githubusercontent.com/u/91261297?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="mon-jai"/></a>
<a href="https://github.com/puneetdixit200" title="puneetdixit200"><img src="https://avatars.githubusercontent.com/u/236133619?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="puneetdixit200"/></a>
<a href="https://github.com/RexSkz" title="RexSkz"><img src="https://avatars.githubusercontent.com/u/27483702?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="RexSkz"/></a>
<a href="https://github.com/RinZ27" title="RinZ27"><img src="https://avatars.githubusercontent.com/u/222222878?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="RinZ27"/></a>
<a href="https://github.com/sharuzzaman" title="sharuzzaman"><img src="https://avatars.githubusercontent.com/u/7421941?v=4&s=100" style="border-radius:10px; width:60px; height:60px; object-fit:cover; margin:5px;" alt="sharuzzaman"/></a>
</p>
<!-- CONTRIBUTORS:END -->

## Sponsors

<p align="center">
  <a href="https://github.com/syntaxfm"><img src="https://github.com/syntaxfm.png" width="96" height="96" alt="Syntax"></a>
</p>

<p align="center"><strong>Huge thanks to <a href="https://github.com/syntaxfm">Syntax</a> for sponsoring SnapDOM.</strong></p>

Special thanks to [@megaphonecolin](https://github.com/megaphonecolin), [@sdraper69](https://github.com/sdraper69), [@reynaldichernando](https://github.com/reynaldichernando), [@gamma-app](https://github.com/gamma-app), [@jrjohnson](https://github.com/jrjohnson), and [@ryanander](https://github.com/ryanander) for supporting this project!

If you'd like to support this project too, you can [become a sponsor](https://github.com/sponsors/tinchox5).

## Show your support

If SnapDOM saved you time, a star on GitHub helps other developers find it.

Shipping something built with SnapDOM? Add the badge to your README:

[![Built with SnapDOM](https://img.shields.io/badge/built%20with-SnapDOM-blue)](https://snapdom.dev)

```md
[![Built with SnapDOM](https://img.shields.io/badge/built%20with-SnapDOM-blue)](https://snapdom.dev)
```

### Projects using SnapDOM

Projects using SnapDOM include:

- [LobeHub](https://github.com/lobehub/lobehub) — platform for operating AI agents
- [Hugging Face Chat UI](https://github.com/huggingface/chat-ui) — HuggingChat interface with artifact preview captures
- [Sealos](https://github.com/labring/sealos) — AI-native cloud operating system
- [Tencent tmagic-editor](https://github.com/Tencent/tmagic-editor) — low-code page editor
- [Playroom](https://github.com/seek-oss/playroom) — JSX design tool by SEEK
- [GPT-Vis](https://github.com/antvis/GPT-Vis) — AI-friendly data viz by Ant Group's AntV
- [Rabby Wallet](https://github.com/RabbyHub/Rabby) — browser wallet for EVM chains
- [uMap](https://github.com/umap-project/umap) — OpenStreetMap map builder
- [ListenBrainz](https://github.com/metabrainz/listenbrainz-server) — music tracker by MetaBrainz
- [Mind Elixir](https://github.com/SSShooter/mind-elixir-core) — mind-map core; recommends SnapDOM for image export
- [Kong UI Components](https://github.com/Kong/public-ui-components) — Kong's dashboard renderer exports PDFs with SnapDOM
- [SnapDIFF](https://zumerlab.com/snapdiff/) — in-browser visual regression testing *(by Zumerlab)*

See the full gallery at **[snapdom.dev/made-with](https://snapdom.dev/made-with/)**. Shipping SnapDOM? [Open a PR](https://github.com/zumerlab/snapdom/pulls) to add your project — real, verifiable projects only.

## License

MIT © Zumerlab