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Snapshot 0 · 2026-11-04T12:47:24Z · Rust ·

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🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.

README at capture

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This repository collects resources for writing clean, idiomatic Rust code.
You can find a sortable/searchable version of this list [here](https://corrode.dev/idiomatic-rust/).

> _Idiomatic_ coding means following the conventions of a given language. It is
> the most concise, convenient, and common way of accomplishing a task in that
> language, rather than forcing it to work in a way the author is familiar with
> from a different language. - Adapted from [Tim
> Mansfield](https://github.com/tim-hr/stuff/wiki/Idiomatic-coding)

Contributions welcome! To add missing resources, [please refer to the contributing documentation](https://github.com/mre/idiomatic-rust/blob/master/CONTRIBUTING.md).

## ⚙ Projects

- [blessed.rs](https://blessed.rs/crates) — An unofficial guide to the Rust ecosystem. Suggestions for popular, well-maintained crates.
- [Canonical's Rust Best Practices](https://canonical.github.io/rust-best-practices/) — A curated collection of best practices for writing Rust code, covering coding standards from naming conventions to unsafe code usage.
- [cheats.rs - Idiomatic Rust tips](https://cheats.rs/) — A list of quick tips to make your code more idiomatic.
- [clippy](https://github.com/rust-lang/rust-clippy) — A bunch of lints to catch common mistakes and improve your Rust code.
- [Elements of Rust](https://github.com/ferrous-systems/elements-of-rust) — A collection of software engineering techniques for effectively expressing intent with Rust.
- [Patterns](https://rust-unofficial.github.io/patterns/) — A catalogue of design patterns in Rust.
- [Possible Rust](https://www.possiblerust.com/) — A blog for intermediate Rust programmers exploring real-world code and design patterns.
- [Rust Anthology](https://github.com/brson/rust-anthology) — The best short-form writing about Rust, collected.
- [Rust API Guidelines](https://rust-lang.github.io/api-guidelines/) — An extensive list of recommendations for idiomatic Rust APIs.
- [Rust by Example](https://doc.rust-lang.org/rust-by-example/) — A community driven collection of example code which follow Rust best practices.


## 🏋 Workshops

- [Build your own JIRA with Rust](https://github.com/LukeMathWalker/build-your-own-jira-with-rust/) — A test-driven workshop to learn Rust by building your own JIRA clone!
- [Comprehensive Rust](https://github.com/google/comprehensive-rust) — A four day Rust course developed by the Android team, covering all aspects of Rust.
- [Ferrous Systems Teaching Material](https://ferrous-systems.github.io/teaching-material/index.html) — Free workshop material produced by Ferrous Systems for trainings.
- [Hecto: Build your own text editor in Rust](https://philippflenker.com/hecto/) — This is a series of blog posts that shows you how to build a text editor in Rust
- [Idiomatic Rust Workshop](https://fettblog.eu/slides/idiomatic-rust/) — A talk/workshop about idiomatic Rust code focusing on effective use of existing syntax and design patterns
- [PingCAP talent plan](https://github.com/pingcap/talent-plan) — A series of training courses about writing distributed systems in Rust.
- [Procedural Macros Workshop](https://github.com/dtolnay/proc-macro-workshop) — A selection of projects designed to learn to write Rust procedural macros.
- [Rust 101](https://teach-rs.trifectatech.org/) — A Rust University course by tweede golf.
- [Rust Development at Sentry](https://develop.sentry.dev/engineering-practices/rust/) — A document containing useful resources for getting started with Rust and adhering to Sentry coding principles.
- [rust-lang/rustlings](https://github.com/rust-lang/rustlings) — Small exercises to get you used to reading and writing Rust code.


## 📖 Books

- [Command Line Applications in Rust](https://rust-cli.github.io/book/) — A tutorial on how to write CLI apps in Rust, learning many aspects of the ecosystem.
- [Command-Line Rust](https://github.com/kyclark/command-line-rust) — Learn the language by writing Rust versions of common Unix coreutils.
- [Discover the world of microcontrollers through Rust!](https://docs.rust-embedded.org/discovery/) — An introductory course on microcontroller-based embedded systems using Rust.
- [High Assurance Rust](https://highassurance.rs/) — Developing secure and robust software, focusing on embedded-friendly data structures in Rust.
- [Idiomatic Rust Snippets](https://idiomatic-rust-snippets.org/) — Beginner-friendly guide to core Rust concepts—one of the best cheat sheets for Rust developers.
- [Programming Rust: Fast, Safe Systems Development](https://www.oreilly.com/library/view/programming-rust-2nd/9781492052586/) — A comprehensive Rust Programming Guide that covers most of Rust's features in detail.
- [Rust Atomics and Locks](https://marabos.nl/atomics/) — Helps Rust programmers of all levels gain a clear understanding of low-level concurrency.
- [Rust Cookbook](https://github.com/rust-lang-nursery/rust-cookbook) — Examples that demonstrate good practices to accomplish common programming tasks in Rust.
- [Rust for Rustaceans](https://nostarch.com/rust-rustaceans) — Covers how to design reliable, idiomatic, and ergonomic Rust programs based on best principles.


## 📰 Articles

### 2025

- [Level Up your Rust pattern matching](https://blog.cuongle.dev/p/level-up-your-rust-pattern-matching) — Advanced pattern matching techniques and idiomatic usage.
- [Be Simple](https://corrode.dev/blog/simple/) — Advocates for simpler, more maintainable code in Rust.
- [Pitfalls of Safe Rust](https://corrode.dev/blog/pitfalls-of-safe-rust/) — Essential guide to avoiding pitfalls even in safe Rust code.
- [Flattening Rust's Learning Curve](https://corrode.dev/blog/flattening-rusts-learning-curve/) — Best practices for learning Rust and reducing adoption friction.
- [Patterns for Defensive Programming in Rust](https://corrode.dev/blog/defensive-programming/) — Defensive coding in Rust with best practices.
- [Prototyping in Rust](https://corrode.dev/blog/prototyping/) — Rapid development methodology and idiomatic practices showing how to prototype effectively in Rust.
- [Cancelling async Rust](https://sunshowers.io/posts/cancelling-async-rust/) — Guide to cancellation safety in async Rust with patterns for resource management.
- [To panic or not to panic](https://www.ncameron.org/blog/to-panic-or-not-to-panic/) — Error handling strategies and when panicking is appropriate versus returning Result types.
- [Designing Error Types in Rust Libraries](https://d34dl0ck.me/rust-bites-designing-error-types-in-rust-libraries/index.html) — Approaches to structuring error handling in library APIs for clarity and usability.
### 2024

- [The Mediocre Programmer's Guide to Rust](https://www.hezmatt.org/~mpalmer/blog/2024/05/01/the-mediocre-programmers-guide-to-rust.html) — Practical Rust without perfectionism - a pragmatic development approach.
- [Rust's Sneaky Deadlock With if let Blocks](https://brooksblog.bearblog.dev/rusts-sneaky-deadlock-with-if-let-blocks/) — Subtle lock holding pattern that can cause critical deadlock pitfalls.
- [Rust Iterators Beyond the Basics](https://blog.jetbrains.com/rust/2024/03/12/rust-iterators-beyond-the-basics-part-i-building-blocks/) — Advanced iterator patterns for functional programming in Rust.
- [The Ultimate Guide to Rust Newtypes](https://www.howtocodeit.com/articles/ultimate-guide-rust-newtypes) — Using newtypes for type safety and compile-time domain validation.
- [How to Build Abstractions in Rust Applications](https://orodu.net/2023/12/27/rust-abstractions.html) — Building effective abstractions in Rust based on software design principles.
- [Don't Worry About Lifetimes](https://corrode.dev/blog/lifetimes/) — Demystifying lifetime annotations with practical lifetime management patterns.
- [When should I use String vs &str?](https://steveklabnik.com/writing/when-should-i-use-string-vs-str/) — Guidance on choosing the right string type - a fundamental idiomatic Rust pattern.
- [Async Rust can be a pleasure to work with (without Send + Sync + 'static)](https://emschwartz.me/async-rust-can-be-a-pleasure-to-work-with-without-send-sync-static/) — Relaxing trait bounds for simpler async code and ergonomic async patterns for single-threaded contexts.
- [Why choose async/await over threads?](https://notgull.net/why-not-threads/) — Guidance on when to use async vs traditional threading to choose the right concurrency model.
- [Three Kinds Of Unwrap](https://zkrising.com/writing/three-unwraps/) — Understanding when and how to use different unwrap variants to prevent common panic-related bugs.
- [Practical guide to Error Handling in Rust](https://dev-state.com/posts/error_handling/) — Hands-on guide with practical examples for common error handling scenarios in real-world applications.
### 2023

- [Aim For Immutability in Rust](https://corrode.dev/blog/immutability/) — Explains why variables are immutable in Rust by default.
- [Compile-Time Invariants in Rust](https://corrode.dev/blog/compile-time-invariants/) — Shows how macros can be used to enforce invariants at compile-time.
### 2021

- [Rust Number Conversion: Don't Follow the Book...](https://blog.notmet.net/2021/12/rust-number-conversion-dont-follow-the-book.../) — A blog post discussing the best practices for number conversion in Rust.
- [Hexagonal architecture in Rust](https://alexis-lozano.com/blog/hexagonal-architecture-in-rust-1/) — Describes how to build a Rust service using domain driven design and a test-first approach.
- [Wrapping errors in Rust](https://edgl.dev/blog/wrapping-errors-in-rust/) — Wrapping 'reqwest::Error' and a custom error type as an enum to make library usage easier.
- [Aiming for idiomatic Rust](https://web.archive.org/web/20221203043933/https://shane-o.dev/blog/aiming-for-idiomatic-rust) — Discusses different ways to solve a popular coding puzzle, 'balanced brackets', in Rust.
- [Naming Your Lifetimes](https://www.possiblerust.com/pattern/naming-your-lifetimes) — Explains how using longer, declarative lifetime names can help to disambiguate which borrow is which.
### 2020

- [Are out parameters idiomatic in Rust?](https://steveklabnik.com/writing/are-out-parameters-idiomatic-in-rust/) — Discusses the pros and cons of functions returning a value vs. modifying a parameter in-place.
- [Guide on how to write documentation for a Rust crate](https://blog.guillaume-gomez.fr/articles/2020-03-12+Guide+on+how+to+write+documentation+for+a+Rust+crate) — Writing good documentation with rustdoc including many examples.
- [Learning Rust through open source and live code reviews](https://loige.co/learning-rust-through-open-source-and-live-code-reviews/) — Covers patterns like 'FromStr' and exposing a CLI and a library in one crate.
- [Refactoring Rust Transpiled from C](https://immunant.com/blog/2020/09/transpiled_c_safety/) — Describes how to lift a C-project that was automatically converted to unsafe Rust to safer, more idiomatic Rust.
- [Context-preserving error handling](https://kazlauskas.me/entries/errors) — Explains how to use crates like 'thiserror' in combination with 'map_err' to add context to errors.
### 2019

- [Rust Patterns: Enums Instead Of Booleans](https://blakesmith.me/2019/05/07/rust-patterns-enums-instead-of-booleans.html) — Discusses how using enums instead of booleans can express intent more clearly in Rust.
- [Taking string arguments in Rust](http://xion.io/post/code/rust-string-args.html) — Discussing how to avoid subtle issues with string handling and when to use 'str' vs 'String'.
- [Await a minute](https://docs.rs/dtolnay/0.0.3/dtolnay/macro._01__await_a_minute.html) — Example code for moving from raw futures to async/await syntax to improve error handling.
### 2018

- [Programming an ARM microcontroller in Rust at four different levels of abstraction](https://pramode.in/2018/02/20/programming-a-microcontroller-in-rust-at-four-levels-of-abstraction/) — Demonstrates how Rust helps to move from low-level embedded code to high-level abstractions.
### 2017

- [The balance between cost, useability and soundness in C bindings, and Rust-SDL2's release](https://web.archive.org/web/20190509123207/https://cobrand.github.io/rust/sdl2/2017/05/07/the-balance-between-soundness-cost-useability.html) — Writing safe, sound, idiomatic libraries despite the limitations of the borrow checker.
- [Math with distances in Rust: safety and correctness across units](https://www.ferrisellis.com/content/rust-implementing-units-for-types/) — How to create a system to cleanly and safely do arithmetic with lengths.
- [Lessons learned redesigning and refactoring a Rust Library](https://web.archive.org/web/20220126172949/https://blog.mgattozzi.dev/refactor-rust/) — 'RefCell', the builder pattern and more.
- [Iteration patterns for Result & Option](http://xion.io/post/code/rust-iter-patterns.html) — Explores how to filter and partition iterators of Result and Option types idiomatically.
### 2016

- [Idiomatic tree and graph like structures in Rust](https://rust-leipzig.github.io/architecture/2016/12/20/idiomatic-trees-in-rust/) — Introduction to safe, dynamic, arena based tree structures without using lifetimes.
- [Convenient and idiomatic conversions in Rust](https://ricardomartins.cc/2016/08/03/convenient_and_idiomatic_conversions_in_rust) — Explains 'From<T>', 'Into<T>', 'TryFrom<T>', 'TryInto<T>', 'AsRef<T>' and 'AsMut<T>' with practical examples.
- [Rustic Bits](https://llogiq.github.io/2016/02/11/rustic.html) — Small things that make for rustic code.
- [Ripgrep Code Review](https://blog.mbrt.dev/posts/ripgrep/) — An analysis of the popular 'ripgrep' tool's source code.
- [Pretty State Machine Patterns in Rust](https://hoverbear.org/2016/10/12/rust-state-machine-pattern/) — How to represent a State Machine in an expressive and understandable way in Rust.
- [Teaching libraries through good documentation](https://deterministic.space/teaching-libraries.html) — How to use the full power of Rust's documentation support (e.g. doc tests).
- [Elegant Library APIs in Rust](https://deterministic.space/elegant-apis-in-rust.html) — Many helpful tips and tricks for writing libraries in Rust.
- [Russian Dolls and clean Rust code](https://web.archive.org/web/20220126183049/https://blog.mgattozzi.dev/russian-dolls/) — How to use the full power of 'Option' and 'Result' (especially 'and_then()' and 'unwrap_or()').
### 2015

- [Rayon: data parallelism in Rust](https://smallcultfollowing.com/babysteps/blog/2015/12/18/rayon-data-parallelism-in-rust/) — Writing elegant parallel code in Rust.
- [Strategies for solving 'cannot move out of' borrowing errors in Rust](https://hermanradtke.com/2015/06/09/strategies-for-solving-cannot-move-out-of-borrowing-errors-in-rust.html/) — Practical tips to help understand the borrow-checker and move semantics.
- [Effectively Using Iterators In Rust](https://hermanradtke.com/2015/06/22/effectively-using-iterators-in-rust.html/) — Explanation of the 'Iter' and 'IntoIter' traits and how loops actually work in Rust.
- [Creating a Rust function that returns a &str or String](https://hermanradtke.com/2015/05/29/creating-a-rust-function-that-returns-string-or-str.html/) — How 'Into' and 'Cow' (Clone-on-write) work together to avoid allocations for string types.
- [Creating a Rust function that accepts String or &str](https://hermanradtke.com/2015/05/06/creating-a-rust-function-that-accepts-string-or-str.html/) — How to make calling your code both ergonomic and fast (zero-allocation).
- [Error Handling in Rust](https://burntsushi.net/rust-error-handling/) — Understanding and handling errors in Rust in an idiomatic way.
- [Rust traits for developer friendly libraries](https://benashford.github.io/blog/2015/05/24/rust-traits-for-developer-friendly-libraries/) — Thoughts about implementing good Rust libraries.


## 🎤 Talks

### 2024

- The Four Horsemen of Bad Rust Code — A talk about common pitfalls in Rust code like overengineering and premature optimization. [[Video](https://github.com/corrode/four-horsemen-talk)]
### 2023

- Tricks of the Trait: Enabling Ergonomic Extractors — Rust Nation UK, Feb. 2023 [[Video](https://www.youtube.com/watch?v=7DOYtnCXucw)]
### 2022

- Ergonomic APIs for hard problems — RustLab Conference, October 2022 [[Video](https://www.youtube.com/watch?v=Phk0C-kLlho)]
- Nine Rules for Elegant Rust Library APIs — Seattle Rust Meetup, Sep. 2022 [[Video](https://www.youtube.com/watch?v=6-8-9ZV-2WQ)]
### 2020

- Macros for a More Productive Rust — RustConf 2020 [[Video](https://www.youtube.com/watch?v=dZiWkbnaQe8)]
### 2019

- Making Rust Delightful — RustCon Asia 2019 [[Video](https://www.youtube.com/watch?v=YSEx8wtlPWc)]
### 2018

- Idiomatic Rust - Writing Concise and Elegant Rust Code — FOSDEM 2018 [[Video](https://www.youtube.com/watch?v=P2mooqNMxMs)]
### 2017

- Idiomatic Rust Libraries — Rustfest Kiev [[Video](https://www.youtube.com/watch?v=0zOg8_B71gE)]


## 💬 Forum

### 2020

- [Preferred way of passing `Path`-like types around?](https://www.reddit.com/r/rust/comments/cekeq9/preferred_way_of_passing_pathlike_types_around/)
### 2017

- [An idiomatic way to sum up values in a multidimensional Array](https://users.rust-lang.org/t/an-idiomatic-way-to-sum-up-values-in-a-multidimensional-array/9485)
- [Which is more idiomatic? Functional, imperative or a mix?](https://users.rust-lang.org/t/which-is-more-idiomatic-functional-imperative-or-a-mix/11278)


## 📜 History

Coming from Python, I loved the guidelines on how _idiomatic Python_ looks like. I was inspired by the likes of Peter Norvig, who wrote amazing articles on [spellcheckers](https://norvig.com/spell-correct.html) and [sudoku solvers](https://norvig.com/sudoku.html); and, of course, the [Zen of Python](https://peps.python.org/pep-0020/). For Rust, there is no such thing as the Zen of Python, however, so I started collecting my own resources.
The goal of this project is to create a peer-reviewed collection of articles/talks/repos, which teach idiomatic Rust style. It's a community project and you can contribute.

## 🔏 License

[![CC0](https://licensebuttons.net/p/zero/1.0/88x31.png)](https://creativecommons.org/publicdomain/zero/1.0/)

To the extent possible under law, [Matthias Endler](https://endler.dev) has waived all copyright and related or neighboring rights to this work.
Logo adapted from [FreePik.com](https://www.freepik.com).