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hajimehoshi/ebiten · source

Snapshot 0 · 2026-11-04T12:47:22Z · Go · Apache-2.0

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GitHub description at capture

A dead simple 2D game engine for Go

README at capture

# Ebitengine (v2)

[![Go Reference](https://pkg.go.dev/badge/github.com/hajimehoshi/ebiten/v2.svg)](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2)
[![Build Status](https://github.com/hajimehoshi/ebiten/actions/workflows/test.yml/badge.svg)](https://github.com/hajimehoshi/ebiten/actions?query=workflow%3Atest)

**A dead simple 2D game engine for Go**

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

* [Website (ebitengine.org)](https://ebitengine.org)
* [API Reference](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2)
* [Cheat Sheet](https://ebitengine.org/en/documents/cheatsheet.html)
* [Awesome Ebitengine](https://github.com/sedyh/awesome-ebitengine)

![Overview](https://ebitengine.org/images/overview2.png)

## Platforms

* [Windows](https://ebitengine.org/en/documents/install.html?os=windows)
* [macOS](https://ebitengine.org/en/documents/install.html?os=darwin)
* [Linux](https://ebitengine.org/en/documents/install.html?os=linux)
* [FreeBSD](https://ebitengine.org/en/documents/install.html?os=freebsd)
* [Android](https://ebitengine.org/en/documents/mobile.html) (Cgo required)
* [iOS](https://ebitengine.org/en/documents/mobile.html) (Cgo required)
* [WebAssembly](https://ebitengine.org/en/documents/webassembly.html)
* Nintendo Switch (Cgo required)
* Xbox (Cgo required) (Xbox support is limited and not available to everyone. Negotiations are currently underway to make it accessible to all.)

For installation on desktops, see [the installation instruction](https://ebitengine.org/en/documents/install.html).

## Features

* 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
* Input (Mouse, Keyboard, Gamepads, Touches)
* Audio (Ogg/Vorbis, MP3, WAV, PCM)

## Packages

* [ebiten](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2)
  * [audio](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/audio)
    * [mp3](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/audio/mp3)
    * [vorbis](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/audio/vorbis)
    * [wav](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/audio/wav)
  * [colorm](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/colorm)
  * [ebitenutil](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/ebitenutil)
  * [inpututil](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/inpututil)
  * [mobile](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/mobile)
  * [text/v2](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/text/v2)
  * [vector](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/vector)
  * [exp/shaderprecomp](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/exp/shaderprecomp)
  * [exp/textinput](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/exp/textinput)
  * [exp/vmhost](https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2/exp/vmhost)

## Community

- [Discord](https://discord.gg/3tVdM5H8cC)
- `#ebitengine` channel in [Gophers Slack](https://blog.gopheracademy.com/gophers-slack-community/)
- [GitHub Discussion](https://github.com/hajimehoshi/ebiten/discussions)
- [`r/ebitengine` in Reddit](https://www.reddit.com/r/ebitengine/)

## License

Ebitengine is licensed under Apache license version 2.0. See [LICENSE](LICENSE) file.

[The Ebitengine logo](https://ebitengine.org/images/logo.png) by Hajime Hoshi is licensed under [the Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/).

Ebitengine bundles third-party libraries. See [THIRD_PARTY_LICENSES.md](THIRD_PARTY_LICENSES.md) for their licenses.

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