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erikgrinaker/toydb · source
Snapshot 0 · 2026-11-04T12:47:25Z · Rust · Apache-2.0
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Distributed SQL database in Rust, written as an educational project
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# <a><img src="./docs/architecture/images/toydb.svg" height="40" valign="top" /></a> toyDB
Distributed SQL database in Rust, built from scratch as an educational project. Main features:
* [Raft distributed consensus][raft] for linearizable state machine replication.
* [ACID transactions][txn] with MVCC-based snapshot isolation.
* [Pluggable storage engine][storage] with [BitCask][bitcask] and [in-memory][memory] backends.
* [Iterator-based query engine][query] with [heuristic optimization][optimizer] and time-travel
support.
* [SQL interface][sql] including joins, aggregates, and transactions.
toyDB is intended to be simple and understandable, and also functional and correct. Other aspects
like performance, scalability, and availability are non-goals -- these are major sources of
complexity in production-grade databases, and obscure the basic underlying concepts. Shortcuts have
been taken where possible.
I originally wrote toyDB in 2020 to learn more about database internals. Since then, I've spent
several years building real distributed SQL databases at
[CockroachDB](https://github.com/cockroachdb/cockroach) and
[Neon](https://github.com/neondatabase/neon). Based on this experience, I've rewritten toyDB as a
simple illustration of the architecture and concepts behind distributed SQL databases.
[raft]: https://github.com/erikgrinaker/toydb/blob/main/src/raft/mod.rs
[txn]: https://github.com/erikgrinaker/toydb/blob/main/src/storage/mvcc.rs
[storage]: https://github.com/erikgrinaker/toydb/blob/main/src/storage/engine.rs
[bitcask]: https://github.com/erikgrinaker/toydb/blob/main/src/storage/bitcask.rs
[memory]: https://github.com/erikgrinaker/toydb/blob/main/src/storage/memory.rs
[query]: https://github.com/erikgrinaker/toydb/blob/main/src/sql/execution/executor.rs
[optimizer]: https://github.com/erikgrinaker/toydb/blob/main/src/sql/planner/optimizer.rs
[sql]: https://github.com/erikgrinaker/toydb/blob/main/src/sql/parser/parser.rs
## Documentation
* [Architecture guide](docs/architecture/index.md): a guided tour of toyDB's code and architecture.
* [SQL examples](docs/examples.md): walkthrough of toyDB's SQL features.
* [SQL reference](docs/sql.md): reference documentation for toyDB's SQL dialect.
* [References](docs/references.md): research materials used while building toyDB.
## Usage
With a [Rust compiler](https://www.rust-lang.org/tools/install) installed, a local five-node
cluster can be built and started as:
```
$ ./cluster/run.sh
Starting 5 nodes on ports 9601-9605 with data under cluster/*/data/.
To connect to node 1, run: cargo run --release --bin toysql
toydb4 21:03:55 [INFO] Listening on [::1]:9604 (SQL) and [::1]:9704 (Raft)
toydb1 21:03:55 [INFO] Listening on [::1]:9601 (SQL) and [::1]:9701 (Raft)
toydb2 21:03:55 [INFO] Listening on [::1]:9602 (SQL) and [::1]:9702 (Raft)
toydb3 21:03:55 [INFO] Listening on [::1]:9603 (SQL) and [::1]:9703 (Raft)
toydb5 21:03:55 [INFO] Listening on [::1]:9605 (SQL) and [::1]:9705 (Raft)
toydb2 21:03:56 [INFO] Starting new election for term 1
[...]
toydb2 21:03:56 [INFO] Won election for term 1, becoming leader
```
A command-line client can be built and used with node 1 on `localhost:9601`:
```
$ cargo run --release --bin toysql
Connected to toyDB node n1. Enter !help for instructions.
toydb> CREATE TABLE movies (id INTEGER PRIMARY KEY, title VARCHAR NOT NULL);
toydb> INSERT INTO movies VALUES (1, 'Sicario'), (2, 'Stalker'), (3, 'Her');
toydb> SELECT * FROM movies;
1, 'Sicario'
2, 'Stalker'
3, 'Her'
```
toyDB supports most common SQL features, including joins, aggregates, and transactions. Below is an
`EXPLAIN` query plan of a more complex query (fetches all movies from studios that have released any
movie with an IMDb rating of 8 or more):
```
toydb> EXPLAIN SELECT m.title, g.name AS genre, s.name AS studio, m.rating
FROM movies m JOIN genres g ON m.genre_id = g.id,
studios s JOIN movies good ON good.studio_id = s.id AND good.rating >= 8
WHERE m.studio_id = s.id
GROUP BY m.title, g.name, s.name, m.rating, m.released
ORDER BY m.rating DESC, m.released ASC, m.title ASC;
Remap: m.title, genre, studio, m.rating (dropped: m.released)
└─ Order: m.rating desc, m.released asc, m.title asc
└─ Projection: m.title, g.name as genre, s.name as studio, m.rating, m.released
└─ Aggregate: m.title, g.name, s.name, m.rating, m.released
└─ HashJoin: inner on m.studio_id = s.id
├─ HashJoin: inner on m.genre_id = g.id
│ ├─ Scan: movies as m
│ └─ Scan: genres as g
└─ HashJoin: inner on s.id = good.studio_id
├─ Scan: studios as s
└─ Scan: movies as good (good.rating > 8 OR good.rating = 8)
```
## Architecture
toyDB's architecture is fairly typical for a distributed SQL database: a transactional
key/value store managed by a Raft cluster with a SQL query engine on top. See the
[architecture guide](./docs/architecture/index.md) for more details.
[](./docs/architecture/index.md)
## Tests
toyDB mainly uses [Goldenscripts](https://github.com/erikgrinaker/goldenscript) for tests. These
script various scenarios, capture events and output, and later assert that the behavior remains the
same. See e.g.:
* [Raft cluster tests](https://github.com/erikgrinaker/toydb/tree/main/src/raft/testscripts/node)
* [MVCC transaction tests](https://github.com/erikgrinaker/toydb/tree/main/src/storage/testscripts/mvcc)
* [SQL execution tests](https://github.com/erikgrinaker/toydb/tree/main/src/sql/testscripts)
* [End-to-end tests](https://github.com/erikgrinaker/toydb/tree/main/tests/scripts)
Run tests with `cargo test`, or have a look at the latest
[CI run](https://github.com/erikgrinaker/toydb/actions/workflows/ci.yml).
## Benchmarks
toyDB is not optimized for performance, but comes with a `workload` benchmark tool that can run
various workloads against a toyDB cluster. For example:
```sh
# Start a 5-node toyDB cluster.
$ ./cluster/run.sh
[...]
# Run a read-only benchmark via all 5 nodes.
$ cargo run --release --bin workload read
Preparing initial dataset... done (0.179s)
Spawning 16 workers... done (0.006s)
Running workload read (rows=1000 size=64 batch=1)...
Time Progress Txns Rate p50 p90 p99 pMax
1.0s 13.1% 13085 13020/s 1.3ms 1.5ms 1.9ms 8.4ms
2.0s 27.2% 27183 13524/s 1.3ms 1.5ms 1.8ms 8.4ms
3.0s 41.3% 41301 13702/s 1.2ms 1.5ms 1.8ms 8.4ms
4.0s 55.3% 55340 13769/s 1.2ms 1.5ms 1.8ms 8.4ms
5.0s 70.0% 70015 13936/s 1.2ms 1.5ms 1.8ms 8.4ms
6.0s 84.7% 84663 14047/s 1.2ms 1.4ms 1.8ms 8.4ms
7.0s 99.6% 99571 14166/s 1.2ms 1.4ms 1.7ms 8.4ms
7.1s 100.0% 100000 14163/s 1.2ms 1.4ms 1.7ms 8.4ms
Verifying dataset... done (0.002s)
```
The available workloads are:
* `read`: single-row primary key lookups.
* `write`: single-row inserts to sequential primary keys.
* `bank`: bank transfers between various customers and accounts. To make things interesting, this
includes joins, secondary indexes, sorting, and conflicts.
For more information about workloads and parameters, run `cargo run --bin workload -- --help`.
Example workload results are listed below. Write performance is atrocious, due to
[fsync](https://en.wikipedia.org/wiki/Sync_(Unix)) and a lack of write batching in the Raft layer.
Disabling fsync, or using the in-memory engine, significantly improves write performance (at the
expense of durability).
| Workload | BitCask | BitCask w/o fsync | Memory |
|----------|-------------|-------------------|-------------|
| `read` | 14163 txn/s | 13941 txn/s | 13949 txn/s |
| `write` | 35 txn/s | 4719 txn/s | 7781 txn/s |
| `bank` | 21 txn/s | 1120 txn/s | 1346 txn/s |
## Debugging
[VSCode](https://code.visualstudio.com) and the [CodeLLDB](https://marketplace.visualstudio.com/items?itemName=vadimcn.vscode-lldb)
extension can be used to debug toyDB, with the debug configuration under `.vscode/launch.json`.
Under the "Run and Debug" tab, select e.g. "Debug executable 'toydb'" or "Debug unit tests in
library 'toydb'".
## Credits
The toyDB logo is courtesy of [@jonasmerlin](https://github.com/jonasmerlin).