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XINCGer/Unity3DTraining · source

Snapshot 0 · 2026-11-04T12:47:24Z · C# · MIT

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【Unity杂货铺】unity大杂烩~

README at capture

# Unity3D--Training
【Unity杂货铺】unity大杂烩~   
## 目录  
>* [1.收集整理一些第三方库和插件](https://github.com/XINCGer/Unity3DTraining/tree/master/3rdPlugins)  
>* [2.月光跑酷3D版](https://github.com/XINCGer/Unity3DTraining/tree/master/3DMoonRunner)
>* [3.Android和iOS端的消息推送](https://github.com/XINCGer/Unity3DTraining/tree/master/Notification)  
>* [4.网络与资源数据操作](https://github.com/XINCGer/Unity3DTraining/tree/master/NetWorkAndResources)  
>* [5.unity开发项目整体把控规划与管理](https://github.com/XINCGer/Unity3DTraining/tree/master/OverCallControl/)  
>* [6.寻路相关](https://github.com/XINCGer/Unity3DTraining/tree/master/Pathfinding)  
>* [7.太空大战](https://github.com/XINCGer/Unity3DTraining/tree/master/SpaceShooter)  
>* [8.UGUI相关](https://github.com/XINCGer/Unity3DTraining/tree/master/UGUITraining)  
>* [10.游戏中的物理研究](https://github.com/XINCGer/Unity3DTraining/tree/master/PhysicsStudy)  
>* [11.一些文档](https://github.com/XINCGer/Unity3DTraining/tree/master/Doc)   
>* [12.一些小测试](https://github.com/XINCGer/Unity3DTraining/tree/master/SomeTest)   
>* [13.DoTween插件练习](https://github.com/XINCGer/Unity3DTraining/tree/master/DoTweenTraining)  
>* [14.引擎研究](https://github.com/XINCGer/Unity3DTraining/tree/master/Engine)  
>* [15.贝塞尔曲线研究](https://github.com/XINCGer/Unity3DTraining/tree/master/BezierTest)  
>* [16.激情飞车](https://github.com/XINCGer/FURIOUS_MOTORSPORT)  
>* [17.仿写《我的世界》](https://github.com/XINCGer/Unity3DTraining/tree/master/Minecraft)  
>* [18.Unity编辑器拓展](https://github.com/XINCGer/Unity3DTraining/tree/master/UnityEditorExtension)  
>* [19.ESC实体组件系统](https://github.com/XINCGer/Unity3DTraining/tree/master/ECS)  
>* [20.单元测试的艺术](https://github.com/XINCGer/Unity3DTraining/tree/master/Unit4Unity)  
>* [21.Effective C# U3D高效C#技法训练](https://github.com/XINCGer/Unity3DTraining/tree/master/Effective%20C%23)   
>* [22.I18N 国际化(本地化)](https://github.com/XINCGer/Unity3DTraining/tree/master/I18N_Localization)  
>* [23.内存池和对象池](https://github.com/XINCGer/Unity3DTraining/tree/master/MemoryPool_ObjectPool)  
>* [24.Unity游戏开发之常用设计模式](https://github.com/XINCGer/Unity3DTraining/tree/master/DesignPatterns)  
>* [25.切水果游戏](https://github.com/XINCGer/Unity3DTraining/tree/master/Fruit_Ninja)  
>* [26.SDK接入研究](https://github.com/XINCGer/Unity3DTraining/tree/master/SDK)   
>* [27.工具类](https://github.com/XINCGer/Unity3DTraining/tree/master/ToolKits)  
>* [28.性能优化相关](https://github.com/XINCGer/Unity3DTraining/tree/master/PerformanceOptimization)  
>* [29.自研客户端架构](https://github.com/XINCGer/ColaFrameWork)  
>* [30.相机管理](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutCamera)  
>* [31.学习OpenGL与计算机图形学](https://github.com/XINCGer/Unity3DTraining/tree/master/LearningOpenGL)  
>* [32.热更新与AssetBundle专题](https://github.com/XINCGer/Unity3DTraining/tree/master/HotUpdate)  
>* [33.天天萌泡泡](https://github.com/XINCGer/BubbleShooter)  
>* [34.转表工具](https://github.com/XINCGer/Unity3DTraining/tree/master/XlsxTools)  
>* [35.Unity手游自动化测试探索](https://github.com/XINCGer/Unity3DTraining/tree/master/AutomationTesting)  
>* [36.新手引导功能](https://github.com/XINCGer/Unity3DTraining/tree/master/GuideSystem)  
>* [37.TypeScript资料收集](https://github.com/XINCGer/Unity3DTraining/tree/master/TypeScript)  
>* [38.Macanim动画系统](https://github.com/XINCGer/Unity3DTraining/tree/master/MacanimSystem)  
>* [39.动力学骨骼研究(仿王者荣耀头发、衣物飘动效果)](https://github.com/XINCGer/Unity3DTraining/tree/master/DynamicBones)  
>* [40.技能系统相关知识收集 ](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutSkill)  
>* [41.开源游戏收集整理](https://github.com/XINCGer/Unity3DTraining/tree/master/OpenSourceGame)  
>* [42.剧情动画与Timeline研究](https://github.com/XINCGer/Unity3DTraining/tree/master/CutsceneTimeline)  
>* [43.2D原生平台游戏](https://github.com/XINCGer/Unity3DTraining/tree/master/2DPlatformer)  
>* [44.Lua的相关知识点和总结记录](https://github.com/XINCGer/Unity3DTraining/tree/master/lua)  
>* [45.AI相关](https://github.com/XINCGer/Unity3DTraining/tree/master/AI)  
>* [46.设备输入](https://github.com/XINCGer/Unity3DTraining/tree/master/InputAndTouch)  
>* [47.持续集成CI(Continuous Integration)](https://github.com/XINCGer/Unity3DTraining/tree/master/CI)  
>* [48.电商与后端开发等相关的不错的资料](https://github.com/XINCGer/Unity3DTraining/tree/master/ServerDevlop)  
>* [49.游戏加密与破解研究](https://github.com/XINCGer/Unity3DTraining/tree/master/Crack)  
>* [50.xasset 公开文档收集和整理](https://github.com/XINCGer/Unity3DTraining/tree/master/xasset_doc)  
>* [51.C++ 实用仓库](https://github.com/XINCGer/Unity3DTraining/tree/master/CPlusPlus)  
>* [52.Python在游戏中的实用库](https://github.com/XINCGer/Unity3DTraining/tree/master/PythonInGame)  
>* [53.求职工作培训与养生等](https://github.com/XINCGer/Unity3DTraining/tree/master/AboutJob)  

本项目已加入 HelloGitHub 徽章计划  
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## 友情链接  
* [xasset 快速强大的Unity资源系统](https://github.com/xasset/xasset)  
* [anything_about_game(夜莺人行自走库)](https://github.com/killop/anything_about_game)  
* [JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏](https://github.com/JasonXuDeveloper/JEngine)  
* [JingFengJi(静风霁的博客)](https://www.jingfengji.tech/)  
* [狂飙的博客](https://networm.me/)  
* [烟雨迷离半世殇](https://www.lfzxb.top/)  
* [北冥有鱼其名为鲲的博客](https://www.cnblogs.com/xin-lover/)  
* [ZeaLotSean的博客](https://asuka4every.top/)
* [Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis)