discover · compare · collections · requirements · contribute · feed · watching · stats · help with your tokens
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
History and source changes · Reports and owner responses · Compare
Similar
- SanderMertens/flecs
A fast entity component system (ECS) for C & C++
Why this match
topics cpp17, data-oriented, data-oriented-design; language differs: C++ → C
- changkun/modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11 to C++26 On the Fly | https://changkun.de/modern-cpp/
Why this match
topics cpp, cpp17, cpp20
- Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Why this match
topics cpp, cpp17, header-only
- sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Why this match
topics ecs, entity-component-system, game-development; language differs: C++ → C#
- AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
Why this match
topics cpp, cpp17, cpp20
- bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
Why this match
topics game-development, game-engine, gamedev; language differs: C++ → Rust; license differs: MIT → Apache-2.0
- rigtorp/awesome-modern-cpp
A collection of resources on modern C++
Why this match
topics cpp, cpp17, cpp20; language differs: C++ → HTML
- 0voice/cpp_new_features
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
Why this match
topics cpp, cpp17, cpp20