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baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
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- bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Why this match
topics d3d11, d3d12, directx; license differs: MIT → BSD-2-Clause
- gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
Why this match
topics d3d12, opengl, vulkan; language differs: C++ → Rust; license differs: MIT → Apache-2.0
- SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
Why this match
topics vulkan, vulkan-api; language differs: C++ → GLSL
- lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Why this match
topics graphics, graphics-programming, opengl
- flightlessmango/MangoHud
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Why this match
topics opengl, vulkan; language differs: C++ → C
- google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Why this match
topics graphics, opengl, vulkan; license differs: MIT → Apache-2.0
- stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Why this match
topics direct3d, vulkan; language differs: C++ → C#
- glfw/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Why this match
topics opengl, vulkan; language differs: C++ → C; license differs: MIT → Zlib